Speaking with Eurogamer, Xbox “engineering brain” Richard Irving explained why Xbox couldn’t deliver all the titles fans want on Xbox One backwards compatibility.
“After the technological breakthrough that got backwards compatibility working, the next step was to figure out how to license all this content, originally released on Xbox 360, for Xbox One,” he said.
“As you can imagine, publishers have cut very specific deals on some of that content. For example Madden – you can imagine how many licenses go into a game with the players, the NFL, sponsors and so on. And there's over 1000 games at this point on Xbox 360.
“It didn't seem fair to ask our partners to go off and find licenses for all this Xbox 360 content so what we opted to do instead was to give fans the opportunity to prioritise which games they want. So then we can re-engage with publishers and ask about specific games and say, 'please let us know if this is something you can do'. So it's really up to publishers to approve it,” he added.
“Publishers are super engaged and responsive to that stuff, the response was overwhelming from fans. It's just that some of the content takes longer than others to organise, so we weren't able to get all of the top 50 or 100 games, but we have a good number of them.”
The New Xbox One Experience launches today and includes Backwards compatibility with these 104 Xbox 360 titles.