The release of the Xbox One and PlayStation 4 versions of The Elder Scrolls Online has been pushed back six months, Bethesda has announced.
The game was to be available on those platforms in June.
In an official statement released this morning, the publisher put the blame on each platform’s online system.
"We continue to work on the console versions of ESO, and game development has been progressing steadily, but we are still working to solve a series of unique problems specific to those platforms,” it said.
“Integrating our systems with each console manufacturer's networks – which are both different from the PC/Mac system as well as different from each other – has been a challenging process.
"It has become clear that our planned June release of the console versions isn't going to be possible. Though we have made great progress, we have concluded that we'll need about six months to ensure we deliver the experience our fans expect and deserve."
Bethesda is offering anyone who plays TESO on Windows PC or Mac before July a discount on the game’s console versions, along with the opportunity to bring their characters to the new platforms.
"The offer will allow you to begin playing immediately on the PC/Mac, and then add the PS4 or Xbox One version and transfer the character(s) you have created and developed,” it said.
“And, you don’t have to pay full price for the game twice. For US$20, eligible PC and Mac players will have the option to add a full, digital version of ESO on either the PS4 or the Xbox One with your character transfer(s), and another 30 days of included game time."
Those that take up that offer will be able to play the game on both the systems they own, though the worlds on the two platforms aren’t connected.
“Details TBD on exactly how that works,” tweeted Bethesda vice president of PR and marketing Pete Hines.
“My hope is that you take a copy to console, PC one remains, you could play both.”