The practice of “quick-scoping” with sniper rifles may be not be possible in Call of Duty: Ghosts, says Infinity Ward’s Mark Rubin.

Rubin said on Twitter that by adding the Marksman class to Ghosts, the studio was able to focus sniping on “really powerful high-caliber weapon systems.”

“We feel, and many of the pro players who have played would agree, that sniping has never been better,” said Rubin.

“The changes we’ve made, like dual render scopes and increased damage really make snipers a great competitive class to use. We’ve also done a lot with map design (sight lines and cover) to ensure that all classes are viably effective. Both short range and long range classes will be effective on the same maps.”

“However in re-envisioning sniper rifles some aspects, such as sway timing, have changed the way sniper rifles function and so traditional “quick-scoping” has been affected. Is it gone completely? Maybe. It certainly won’t be viable in the way it previously was.”

Quick-scoping is a point of contention within the Call of Duty community. Some consider the practice to be exploitative of the game’s targeting aid mechanics. Others claim that as it’s possible using the game’s own mechanics, it’s an above-board practice.