The Elder Scrolls Online doesn’t need to be free-to-play because its IP is a huge draw, says director Matt Firor.
Speaking with PCGamesN, Firor said that that the Elder Scrolls name along with the game’s expansive content would justify its subscription model.
“We’re not that worried about getting people in the door," he said.
Firor hoped that between 120-150 hours of content would be available for each of the game’s three alliances at launch – not including PvP or dungeons.
"Our teams have already rolled off of launch content, and some are going to polish the launch, and some are driving straight ahead to post-launch," he said.
The main reason for the subscription model was so ZeniMax Online Studios could maintain a global IT and support infrastructure, said Firor.
In addition, the development team had an aim of not breaking immersion with requests for real-world money.
"Elder Scrolls is about being in a giant world, where you’re exploring, and you go to a dungeon, and you don’t get a paygate in front of you saying you don’t have this dungeon,” said Firor.
"You go outside the game, you pay your month, you go in the game, and when you’re in the game, you’re in the game. There’s no real world stuff reaching in to grab you."
Firor didn't believe comparisons to World of Warcraft would be a problem.
"We’re set up just about as perfectly as you can be. The fantastic IP with the next-gen consoles that are coming out… Blizzard doesn’t do consoles."
He also mentioned that the game’s beta had been staggeringly popular.
“We’ve had well over three million beta sign-ups,” he said.
“You don’t want to let too many people in early, because the game is, frankly, not too good in early beta and you don’t want to expose many people to that, but we’re well into the tens of thousands.”
The Elder Scrolls Online is coming to Mac, PC, PlayStation 4, and Xbox One next year.