Rockstar San Diego is stripping back its staff after the release of Red Dead Redemption. Quoting “sources close to the developer”, Kotaku reports that as many as 40 staff may be riding into the sunset. The scenario is typical of post-release for a triple-A title.

In response to the news, Rockstar San Diego’s studio manager Steve Martin writes, “As is typical with game development, our team sizes have always fluctuated over the course of the development cycle. As Rockstar San Diego transitions from the launch of Red Dead Redemption onto future projects, we are realigning our resources in order to continue to develop games as effectively as possible.

“We are ensuring that all employees who are affected by these changes are being treated with care. While we have no announcements to make regarding a sequel to Red Dead Redemption, the team here are hard at work on the development of downloadable content for the game.”

Last week, Rockstar announced four upcoming downloadable content packs for Red Dead Redemption, including what has become an industry standard: “Zombie” mode.