Further details of Grand Theft Auto Online have been published in the latest issue of Game Informer magazine.

Rockstar North president Leslie Benzies said the GTA Online team wanted to create a world that “consists of everything we’ve done or are going to do then let the player freely move between them”, and that ideas for Online have been in the works since development started on Grand Theft Auto III.

“We’ve always wanted to create a world with the complexity of a single-player Grand Theft Auto game with the addition of real players,” Benzies told Game Informer.

“We wanted a world where people could spend years without getting bored of playing the same content over and over.

“I think we’ve managed to achieve something very close to our dream.”

CVG has transcribed a list of the game’s features from the Game Informer article.

Here are some of the more interesting ones:

  • The aim of GTA Online is to do whatever it takes to get more money in the bank and accrue assets such as cars and real estate
  • Character progression has a "flow" but there isn't an "overarching narrative that culminates in a definitive conclusion"
  • Female characters can be used in GTA Online
  • Almost all activities from the campaign are available in GTA Online: "heists, missions, robberies, assaulting gang hideouts, hijacking armoured vehicles, races" as well as "tennis, golf and base jumping"
  • GTA Online takes place after the main story, familiar faces will make appearances
  • Biker gangs my support you during missions if you're friendly with them
  • A tech-savvy character you've befriended may hide you on the radar during multiplayer
  • Security firms that have taken a liking to you may be used to deliver airstrikes
  • Rockstar uses a "dynamic" system to populate GTA Online, starting with your friends and crew members, then similarly skilled players in the same part of the world
  • The fourth GTA Online player is fresh off a plane in Los Santos, character creation involves choosing your mum, dad and grandparents and you're given a character. Then players then choose a lifestyle, make choices about the things the character does (partying, couch potato, criminal, athletics nut).
  • Starting skills are based on the chosen lifestyles, but can be upgraded, as can the look of the character
  • Players riding shotgun in cars can also control radio station, set waypoints, use a cinematic camera, or attack others
  • Phone cameras can be used to take a selfie
  • During a liquor store robbery the player can shout at the cashier to hurry up through a mic and the character will respond.
  • Escaping cops involves keeping yourself out of the police's vision cone.
  • After each GTA Online mission cash rewards and Reputation Points are awarded. The crew leader decides who keeps the loot.
  • In missions involving bigger teams a lobby window opens up. From this the roles such as sniper, look-out and transporter can be assigned. The crew leader can tweak settings such as time of day, weather, difficulty and how many lives they have to complete the mission.
  • These missions involve multiple phases, including a set-up phase. In the mission shown prep involved buying guns from Ammu-Nation and procuring a helicopter. The tasks can be split between players.
  • Players can kill you and take your cash, so you are encouraged to put money in the bank and use ATMs.
  • If you are robbed, you can put a bounty on a players head for revenge.
  • You can invite friends to your home and drink, call strippers, watch Rockstar's custom created TV shows (or your friends in high-speed chases).

Grand Theft Auto V is required for access to Grand Theft Auto Online, and access to Online will open a couple of weeks after the former launches for Xbox 360 and PlayStation 3 on September 17.