Grand Theft Auto V’s reworked gun combat will be a mix of that found in Grand Theft Auto IV, Red Dead Redemption, and Max Payne 3, says Rockstar.

Speaking with Game Informer, Rockstar associate technical director and combat designer Phil Hooker said that a massive amount of work had gone into overhauling the game’s combat systems to make everything feel fluid.

“We wanted shooting to feel more precise and satisfying while supporting multiple styles of play,” said Hooker.

“The controls have been expanded, so now in addition to traditional left trigger ‘down the sights’ aiming, you can also both run and shoot comfortably while only using the right trigger.

“This retains the benefits of seeing your character from the third-person view while keeping the feel much closer to the range of motion and shooting precision you have in a first-person shooter.”

Grand Theft Auto V will boast more advanced cover components and more fluid transitions in and out of gun combat, said Hooker.

There will also be three options for aiming modes: Assisted, Traditional GTA, and Free Aim.

Hard lock is gone altogether, and Traditional GTA is the closest thing to the franchise’s soft lock option, allowing players to flick between targets with the right stick.

However, each mode now has a timer that breaks the lock so players can no longer just rely on holding aim and shooting.

There is also a new combat movement speed that switches the character’s pace from a casual walk to a combat jog.

“If there's no threat or you haven't been firing, you'll revert back to a relaxed state,” said Hooker.

“The transitions between these states are all handled seamlessly without breaking stride, and your characters always appear aware of their surroundings because they're behaving appropriately.”

Weapon customisation will also feature heavily, with clips, grips, tints, flashlights, scopes and suppressors all available – the latter of which will allow for stealth gameplay.

Grand Theft Auto V producer and lead mission designer Imran Sarwar told Game Informer that car customisation options would also be extensive.

“In addition to the many cosmetic customization alterations such as body kits, paint jobs/finishes, wheels, exhaust tips, window tints, tire smoke color, bull-bars, extra lights, and lots of other extra accessories, we have modifications that will affect gameplay and vehicle performance,” said Sarwar.

“Some of the modifications that affect gameplay include brakes, engine tuning, suspension, horns, bulletproof tires, panel armor, and of course, a general repair!

“There are more than 1,000 modifications in total. And when you're done customizing your car, you can take a picture of it using the in-game cell phone and upload them to the Social Club.”

Grand Theft Auto V is out for Xbox 360 and PlayStation 3 on September 17.