Speaking with IGN, Hines said the game still features over-the-top action, but that other elements would distinguish it from competing first-person shooters.
“They’re adding character and story and other stuff that’s not just a straight-up shooter all the time,” he said.
“It’s not monotonous. You’re starting to get a little taste of that. I think it’s hard to put in the full context of what it feels like across the whole game, as you’re taking that roller-coaster ride.”
A mindless shooter where the player just killed things wasn’t interesting, added Hines.
“But when you figure out what Wolfenstein is actually doing here, what it’s about and what they’re trying to bring to the table, I think there is something there for folks who say, ‘yeah, I want to shoot things, but I want some other stuff too’," he said.
“It’s one of my favorite series on any console, just because of the things it does outside of the shooting that are so compelling and interesting. I couldn’t wait for the next cutscene, because the cutscenes are so good.
“There’s something similar to that here, enjoying the non-shooter parts to that extent.”
Part of the reason for that was the influence of former Starbreeze developers now working at MachineGames.
“If you look at Chronicles of Riddick and The Darkness and some of the other things these guys did in the past at Starbreeze, you can see some of the elements that they’re trying to bring into this,” Hines added.
Wolfenstein: The New Order will launch later this year on Xbox 360, PlayStation 3, PC, PlayStation 4, and Xbox One.