Remedy creative director Sam Lake has taken to YouTube to explain why his studio is developing a new IP rather than an Alan Wake sequel.
Yesterday at Microsoft’s Xbox One reveal, Remedy announced a new IP by the name of Quantum Break, but many were hoping for Alan Wake 2.
“After the first game, we worked hard to make the sequel happen,” said Lake.
“But you know, these games are huge undertakings and many things need to fall in place. The right partners and the right funding. From the creative perspective, it would be awesome if we could just create cool stuff and not worry about minor details like money. But we all know that that’s not the case.”
Although Alan Wake has sold more than three million copies since launch it was a slow burn, said Lake, and Remedy didn’t want to settle for a less ambitious follow-up.
His studio had many ideas for Quantum Break, and was aiming to make its ultimate game, said Lake.
“Happily, we got a full backing for something new, a new concept, a new IP – something big, bigger than what we have ever created before.
“Something where we could take everything we have learned from Alan Wake, everything we’ve learned from Max Payne, and we were able to put that all together, and to create what could be called the ultimate Remedy Experience.”