Stealth mechanics were added to Metal Gear Rising: Revengeance because the game would have been one-note without them, says Platinum Games.
“In the beginning, we wrapped around the core concept of just having Raiden moving forward,” Platinum’s Atsushi Inaba told Shacknews.
“It was based on sole action. But looking back, it would have been very dull and very centered around just cutting.
“We think that players would [have] just given up on it, so we needed to have more options and variety and that’s when we decided to include a lot more stealth and different routes where players can really flex on their play style.”
That said, the game’s combat would remain propulsive, said Inaba.
“Having Raiden moving forward, we never want him blocking or moving sideways in order to defend himself,” he said.
“We always want him on the offensive. So when he moves and parries something, it connects to his next combo. As a character and as the concept, we wanted to keep in line with that.”
Metal Gear Rising: Revengeance is due out on PlayStation 3 and Xbox 360 in February 2013.