Treyarch design director David Vonderhaar has a message for anyone claiming that the weapon balance in Call of Duty: Blacks Ops II is askew: "You’re wrong."

Vonderhaar said his company’s Black Box metrics collection system allows him to go straight to the data to refute critiques on the game’s balance.

“There’s a lot of instrumentation in this game, there’s a lot of data logging, so I know exactly what the power band of a weapon is at all times,” he told Destructoid.

“I can combine how something feels with how it’s actually behaving. I know, I know this is going to happen: a million people are going to Tweet me and tell me that the ‘PDW 57 is overpowered, Vonderhaar what are you doing?’ What I’ll do is I can go and look at the math and I’ll go ‘Actually, you know what dude? You’re just good with it. Have fun, because the math says that it’s not overpowered.’”

People’s complaints about certain weapons are usually emotional reactions, said Vonderhaar, and if a weapon was too powerful the data would allow him to “know it for real”.

“Like not because someone said it was, or because I felt it was, or because you sent me an angry Tweet because you got killed by the SRM Shotgun one night 17 times so you’re mad. The data will tell me the truth,” he said.

“I’m just going to kill people with facts [with] this game when they come over and go ‘This thing is OP’. I’m going to go ‘Actually it’s not OP, you’re wrong’. I’m not going to yell at them or anything, I’m just going to tell them the truth. I don’t have to hide this stuff from people, just drop knowledge bombs on guys. It’s gotta be done. What people are doing is reacting emotionally, and I’m like a really emotional guy so I get it.”

All of that said, Vonderhaar admitted that he understood why fans were invested in the game and wanted to contact him over it.

“I’m the best guy for them to talk to – someone who can actually make decisions about the game is infinitely better than talking to somebody who has no control over what actually happens.

“I think it’s better that way, even if it comes with this whole new level of responsibility and possibly headache. It’s worth it in the end. I’m glad for it and I’m glad for them, honestly.”

“You can’t let Twitter design the video game,” he added.

Call of Duty: Black Ops II is out now on PC, PlayStation 3 and Xbox 360.