The Elder Scrolls series was a huge influence on Far Cry 3, its development team revealed at the Eurogamer Expo yesterday.

"We've had to take a little bit of a different approach to most shooters," said Far Cry 3 lead designer Jamie Keen.

"In order to keep a player engaged over a period of time there are certain other genres we have to look into to keep that engagement over a longer time. So we've been looking at things like MMOs, we've been looking at other open world titles.

“The Elder Scrolls series is a huge inspiration for us; games like Red Dead [Redemption] and other Rockstar games as well."

Ubisoft strove to avoid things repetitive NPC dialogue or repeating scenarios creeping into the game.

"We don't want you to feel like 'oh it's this encounter again, I've seen this one'," said Keen.

"You know, 'arrow to the knee', for example. While the 'arrow to the knee' thing is actually quite cool, we don't necessarily want that."

As a result, Far Cry 3 features more than 250 different encounter types, said Keen, and the game makes sure these aren’t repeated too close to one another.

"You end up with this real feeling of diversity of things going on, and you will see the same encounter again, but hopefully there's enough of them that you won't remember it," he said.

Far Cry 3 is due out on Windows PC, Xbox 360 and PlayStation 3 on November 29.