Our house, our castle: Firefly on Stronghold Crusader II
Interview
Our house, our castle: Firefly on Stronghold Crusader II
The sequel 12 years in the making.
[q]It’s been a long time since ...
1
Feature
Warhammer 40,000: Dawn of War developer diary #2
The second developer diary entry, Dawn of Development ... Hey there! I'm Chris Degnan, one of ...
News
Design competition winners nominated for new BAFTA award
The winners of the UK’s premier computer ...
Feature
Ratchet and Clank Interview
We chat with Insomniac Games, the developers of ... GP: Firstly guys, what are your backgrounds in ...
Visceral makes changes to Battlefield Hardline based on beta feedback
News
Visceral makes changes to Battlefield Hardline based on beta feedback
Less camera shake, for starters.
Visceral is taking player feedback to the Battlefield ...
Feature
Combat Flight Simulator 3 Impressions
We take a look at Microsoft's new ... We admit it. Our on the ground team ...
News
Playable demo of MGS2 Confirmed
Dispel any doubt you may have had. Ozisoft ...
Star Wars: KOTOR revival underway at BioWare - rumour
News
Star Wars: KOTOR revival underway at BioWare - rumour
Wouldn't say no.
Rumour has it a Star Wars: Knights of ...
16
Feature
2007 BAFTAs
Event wrap-up ... Last night, in association with PC World. Hosted ...
News
Destroy All Humans! again and again
Two all-new titles in the irreverent sci ...
Feature
XNA Game Studio Express
Microsoft invites the world to create its own ... In the 30 years of video game development ...
Gameplanet reader's winning weapon design features in latest Metro: Last Light DLC
Feature
Gameplanet reader's winning weapon design features in latest Metro: Last Light DLC
Realising the Multi-Barreled Bicycle Shotgun.
Today we have a remarkable story to share ...
29
Kickstarter 2013: Broken records, broken hearts
Feature
Kickstarter 2013: Broken records, broken hearts
A dramatic year for crowdfunded projects.
Coming tomorrow: our most anticipated games of 2014 ... You’d be forgiven for thinking that 2013 ...
4
Review
Star Trek: Voyager - Elite Force review
Another Star Trek series makes the transition from ...
Feature
Brian Reynolds Interview
We catch up with Brian Reynolds, the man ... GP: Firstly Brian, a little bit about yourself ...
Feature
Tribes Vengeance developer diary
By Andrew James, Lead Artist ... G'Day, I've been working on Vengeance ...
Opinion
Publishers and pennies
Why you're offered Day-One DLC.
The business of publishing videogames is often understood ... Many could be forgiven for assuming that the ...
47
Feature
Impossible Creatures Interview
The kind (and clever) folks at Relic generously ... GP: Impossible Creatures has come a long way ...
Never Satisfied: Nick Channon on FIFA 16
Interview
Never Satisfied: Nick Channon on FIFA 16
Competition, women, and more.
[q]There are a lot of changes coming ...
6
How Sledgehammer is reshaping Call of Duty – Part 1: Story
Feature
How Sledgehammer is reshaping Call of Duty – Part 1: Story
Advancing warfare.
When Sledgehammer Games was given the opportunity to ...
8