Io-Interactive level designers Jacob Mikkelsen and Marta La Mendola sit down to talk about how they handle the creation of the biggest creative hit sandboxes in HITMAN history. This is part three in a planned three-part series on level design in HITMAN games.
Hitman - level design developer video 3
- Gameplanet is shutting down
- 6 30 Under $30: Part 2: For a Few Dollars More
- 4 30 Under $30 Part 1: Two Tenners or Less
- 8 XCOM: Chimera Squad announced and releasing next week
- 1 MLB The Show 20 Review
- 1 Rumour: Resident Evil 4 Remake in development
- 14 Final Fantasy VII Remake Review
- 25 Sony reveal PlayStation 5 Controller
- Where is our Final Fantasy VII Remake Review?
- 1 Animal Crossing: New Horizons Review
- 3 The Last of Us Part 2 sees another delay
- 4 Mortal Shell set to scratch Souls-like itch later this year
Don't miss a thing - get the day's top gaming stories blasted into your brain every evening.