Star Wars: Battlefront's lack of single player content was due to scheduling requirements, according to EA executive VP Patrick Söderlund.
Speaking at EA's Investor Day, Söderlund noted that the game's low (by video game standards) Metacritic score of 75 was, in part, due to "the lack of a single-player campaign."
"It was [a] conscious decision we made due to time and being able to launch the game side-by-side with [Star Wars: The Force Awakens] to get the strongest possible impact."
"Are we happy with the 75 rating? No," Söderlund said.
He added that future games would offer more "depth and breadth," and that with Battlefront in particular, the studio would "have to go back and course correct that."
The conflict between single-player and a strict release schedule echoes Cliff Bleszinski's recent comments that "campaigns cost the most money" in game development.
Star Wars: Battlefront was released in November 2015 and has shipped over 14 million copies to "a very different demographic than a traditional EA game."
A sequel is in early development, which will include content from the new Star Wars movies and will release in late 2017.