Doom's SnapMap feature will be the closest it gets to mod support, says Bethesda's Pete Hines.
The level editor was announced at E3 2015, and offers players in-game tools to create their own maps and game modes.
Hines explained to GameTrailers: "If you just pull any 12 year old and sit them in front of Minecraft, if they don’t know what they’re doing they could still make something: they can make a smiley face or build themselves a house. But if you put it in the hands of someone who knows what they’re doing, they can recreate Zelda in Minecraft."
"The SnapMap tools are much the same. Give it to anybody and they can do simple stuff, but the complex stuff – all those things that used to be super-complicated – the idea is that there's enough complexity and depth there that you can do all this scripting stuff, and make new gameplay modes."
SnapMap is not, however, suited to creating outdoor environments or the "cavernous interior spaces" of the single-player game, focusing more on "tighter" interiors.
The lack of mod support contrasts with the original Doom, whose longevity was dramatically increased by the plethora of mods created for it - including the Aliens total conversion, designed by Kiwi Justin Fisher.
Doom is set to launch on new-gen consoles and PC in early 2016, with SnapMap operating on all platforms.