Bungie is making some big changes to the way many weapons behave in Destiny.
"Some of these changes are intended to make you feel better while killing with the weapon, and some are intended to make you feel better while being killed by the weapon," said Bungie designer Jon Weisnewski.
Some examples: the base damage falloff of the game’s auto-rifles will be tweaked and their base damage will rise, all pulse rifles will have larger magazines but deal slightly less base damage and are slightly less stable, and hand cannon effective range and hip firing accuracy will be reduced.
Meanwhile, exotics like Thorn and Ice Breaker are getting nerfed, while Hard Light, Nechrochasm, No Land Beyond are getting boosts as they are currently under-used by players.
As for the Gjallarhorn: "We definitely intended to have a high damage Heavy Weapon that was ideal for PvE destruction," said Weisnewski.
"What we did not intend, and what we unfortunately saw, was pick up Raid and Nightfall groups gating participation based on whether or not players had this weapon.
“Gjallarhorn was so strong that for many people it had become the only answer to getting through tough encounters, and therefore they were less willing to spend time with other players that didn't have it."
The full post is extremely detailed, and well worth a look if you’re a regular player.
Destiny's 2.0 update is expected to hit alongside the release of the game's third expansion, The Taken King, on September 15.