Metal Gear Solid director Hideo Kojima is depressed the the graphical fidelity Rockstar has achieved in Grand Theft Auto V.
Speaking with CVG, Kojima compared Rockstar's work to his own in Metal Gear Solid 5: The Phantom Pain, saying, "It’s a bit different because Rockstar is going in a very different direction to what I’m trying to create.
"When we say we’re an open-world game it makes it sound like it’s trying to be the same as what those guys are creating. But this is very different – I’m trying to do a free infiltration game.
"What Rockstar has created and the world they have created is super impressive, and actually when I saw the PS4 version a few days ago I got depressed again. And this is not game design-related, it’s just me. The quality that they showed in the PS4 trailer was really impressive."
Rockstar announced Grand Theft Auto V for PC, PlayStation 4, and Xbox One at E3. The ports will offer "enhancements and new details", including technical advancements such as "increased draw distances, finer texture details, denser traffic and enhanced resolutions".
In other Grand Theft Auto V news, Rockstar has announced a further delay to Heists in GTA Online. The feature was originally intended for release before June this year.
"We know many fans have been eagerly awaiting the release of the Online Heists that we had planned to release for you this spring, and they are taking more time to create than originally anticipated," said Rockstar.
"We are very sorry for the delay, and are working hard to bring them to you as soon as we can. Please know that we are focused as always on making the best possible content for you to play and we are thankful to all of you for your patience, understanding and support."