The next Hitman game follows a globetrotting Agent 47 at the prime of his career, says IO Interactive.

In an open letter to fans, the developer outlined its vision for the in-development triple-A title, and alluded to Agent 47 as an apex predator stalking his prey across the world with the support of his long-term handler Diana Burnwood and the ICA.

“The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world,” reads the letter.

“We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy.

“That means we’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free sandbox levels.

“Our aim is to create living, breathing, and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.”

IO also announced that Contracts mode will return, wherein players build challenges for others while playing through a certain scenario.

“You will also be glad to hear that we have removed 47’s magic pockets,” the developer added.

“We believe that’s all we need to say about that subject.”

The as-yet untitled game is being developed for new-gen consoles and Windows PC. A release date is yet to be announced.