The upcoming Tomb Raider reboot isn’t coming to the Wii U because Crystal Dynamics couldn't find a compelling use for the GamePad, according to the developer.

Speaking with True Gaming, (via Nintendo Life), Crystal Dynamics creative director Noah Hughes explained that getting the game onto other systems was a matter of direct porting, whereas the Wii U's GamePad required special attention.

“[Other platforms] are really trying to deliver roughly the same experience but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface," he said.

“That’s something as a gamer I love but it’s something you don’t want to do half-heartedly as a developer.”

Hughes said he did enjoy the Wii U's interface options, but obviously like many developers was dissuaded by the cost to benefit ratio of producing specific content for the young console.

Despite Nintendo's statements about third-party support, the Wii U is only seeing a fraction of the cross-console games currently confirmed for release this year on the Xbox 360 and PlayStation 3.

“I’m always a fan of the Nintendo systems, in particular they really push interface design, and from a game design perspective it’s fun to play with new interfaces,” said Hughes.

“Having said that it’s something that I think we would want to tailor the experience to if we were going to do it.”

Tomb Raider is due out on PlayStation 3, Xbox 360, and PC on March 5.