BioWare has answered several questions regarding the future content patches for MMO Star Wars: The Old Republic, revealing upcoming changes to planet docking, and discussing loot rolling for companions.

“We've absolutely heard what the fans are saying and have been exploring options to address these issues,” said senior designer Brian Audette. “While we are still investigating allowing speeder use in Space Ports, we've also been looking for other ways to get people from point A to point B with greater haste.”

There will also be significant updates to end-game crafting. Georg Zoeller said, “With the upcoming Game Update 1.2, we are adding endgame crafting for all professions. This includes augment crafting, the ability to crit-craft custom (orange) gear with augment slots, new endgame schematics, new color crystals, expanded and improved research and reverse engineering and much more (we're up to 4 pages of crew skill related patch notes in 1.2. alone).”

One feature that has been delayed is plans for ship customisation and new ship modelling. “The nature of our ships as central story areas for all of our class content, and all of the associated triggers and cinematics that must therefore be done on the ships, means that giving players new ship models, particularly interiors, is very, very hard for us,” said lead systems designer Damion Schubert. “We will probably look at addressing this instead by providing a greater sense of ship customization at some point well in the future. But it’s someplace we definitely want to go.”

The full Q&A can be found here. You can navigate the tabs at the top of this page to find Gameplanet’s coverage of Star Wars: The Old Republic.

The game officially launches here on Thursday.