Battlefield 3 executive producer Patrick Bach has outlined the differences between the console and PC versions of Battlefield 3’s multiplayer.
Speaking with GameZone, Bach said that concessions had to be made to the console version of Battlefield 3’s multiplayer, the most notable of which is the number of simultaneous players.
Battlefield 3 supports 64-player multiplayer on PC and 24-player multiplayer on consoles.
“The rest is more or less the same,” said Bach. “We use the same engine, the same technology, the same animation system, the same lighting system. Our aim is to give the player the exact same experience and not try to dumb down the console version.”
Bach explained that increasing the number of players on consoles would impact on performance. “We tried to get more players in [to the console version] but then you need to scale down all the graphics, scale down all the destructibility, and sometimes you need to scale down all the map sizes. Everything is a compromise on: where do you cut?”
A further concession has been made to the size of multiplayer maps, some of which are more “compact” on consoles, says Bach.
“When we say they are smaller, it’s not that we have cut them in half,” he took care to mention. “But we tried to compact them slightly to keep the action up. If you compare it to Battlefield: Bad Company 2, the maps weren’t really small on console. We actually had huge maps even for console. We have the same kind of angle on it right now. We want to create the same experience for PC as for consoles.”
Battlefield 3 is due on PC, Xbox 360 and PlayStation 3 on the 26th of October. You can find Gameplanet’s extensive coverage of the game here.