BioWare’s upcoming massively multiplayer game Star Wars: The Old Republic will have 200 hours of questing gameplay per class before such typical genre fare as crafting, raiding and “multiplayer” extend the experience, says Electronic Arts’ Frank Gibeau.

Speaking with GamesIndustry.biz, Gibeau was addressing speculation that the game has cost hundreds of millions to develop.

“I don't pay much attention to that talk [of a $300 million budget],” said Gibeau. “I get a lot of questions from analysts and press about it.

“What I try and concentrate on is, is it a good game and is it ready to go?

“You look at a game that has 200 hours of gameplay for each of the six classes, and that doesn't include the crafting, the raids, the multiplayer. It's vast. It's a gigantic game. And that costs money. But when you get one of these launched they persist for a long period of time.”

Star Wars: The Old Republic is rumoured to be aiming for a late 2011 release.