The latest issue of Game Informer has brought to light a raft of new information regarding DICE’s Battlefield 3. PC is the lead development platform, the singleplayer mode will include cooperative play and there will be immediate post-release support.
In addition to Tehran, Paris and New York, players will be fighting in Sulaymaniyah, in Iraqi Kurdistan.
On PC, up to 64 players will be able to go head to head in team-based combat online, playing as one of four “classes.” DICE is looking into character customisation without “pink rabbit hats,” writes the magazine – a jab at Valve’s Team Fortress 2.
Other info divined from the article (via vg247) include:
- One probe in Battlefield 3 on lighting will contain more info than an entire Bad Company 2 level.
- Level destruction will be “believable”, but everything is destructible.
- Character animation will be powered by a program used at EA Sports, ANT. AI and multiplayer characters will also different sets of animations and that there’ll be no more “gliding” animations that look off.
- DICE captured its own war audios – tanks, helicopters, bullets, etc – at various distances to capture realism. There’ll also be better audio cues for certain actions, with it more easily able to listen to incoming threats.
- Battlfield 3 dev team is nearly twice as big as the team was for Bad Company 2.
- DICE wants the single-player pacing to be balanced with highs and lows.
- “Fuck” will be used a lot, so expect an M-rated game from the ESRB.
- A significant narrative that will go with the single-player.
- No complaints from console gamers is why the PC version will support 64-player multiplay on PC SKU.
Meanwhile, a US retailer has confirmed that the console versions of the game will feature 24-player multiplayer.
The game is scheduled for release in spring, NZST.