Overwatch game director Jeff Kaplan laid out Blizzard's plans for the game's next phase of post-release adjustments, in an interview with Eurogamer.

Regarding competitive play, Kaplan said the mode should release "at the end of this month," but was unwilling to set a date because "it would probably shift."

Competitive play will be more complete than the version players saw in the beta, featuring three-month seasons and a "skill-based" progression system that forces players to keep performing consistently to maintain their tier level.

Responding to a common question over server tick rates (which some players believe have resulted in characters being shot through walls), Kaplan said players displayed "a general misunderstanding" of how the system worked.

"The server does tick at 60Hz, it's the client update rate that is lower," Kaplan explained, while admitting that the speed of Overwatch makes latency more of an issue than in other games.

Though Blizzard has added a 60Hz, high-bandwidth mode, it is only available via custom games and is not widely used; Kaplan said "it would be wildly irresponsible for us to add that to something like quick play or competitive without getting more testing on the feature."

In addition to adjusting the balance of existing characters like McCree and D.Va, Blizzard plans to release new maps and characters "a little bit further into the summer," but Kaplan is unsure what "the right cadence" is for the releases.

When asked about the widely speculated-upon character Sombra, Kaplan teased that Blizzard has "put a lot of hints, all over the game and out of the game," and that not all of those hints have been discovered.

Finally, Kaplan said Blizzard is "very open-minded" about cross-platform play, and that the studio will watch to see how Rocket League's cross-platform play shakes out.