The success of Child of Light has paved the way for other smaller titles to be produced at Ubisoft, the company says.

Speaking with CVG, Ubisoft Montreal VP Lionel Raynaud said the studio was encouraging its staff to pitch smaller, more personal projects as a way to develop their skills.

"We are super happy with Child of Light. The team did a good job and the game had a great reception," he said.

"We were proud to deliver something new and unique – a lot of people were surprised that Montreal was delivering this kind of game.

“I already have many different projects that are in the pitch stage – I even had one in my office this morning, which was super exciting."

The team that developed Child of Light was now a unit that would develop other games together, said Raynaud.

"This dynamic has incredible value in the industry and it's what we want to do: we want to create core teams that want to make great games," he said.

Child of Light was developed under Ubisoft's internal entrepreneurial initiative, through which creatives propose ideas for games in their downtime.

It was pitched by director Patrick Plourde, who had previously worked on the Assassin's Creed and Far Cry franchises.

He called it "the chance to grow and try something different".

"It wasn't the most commercial idea so it became very personal,” he said.

Such projects will never be mandatory, but are valuable for the studio, said Ubisoft Montreal CEO Yannis Mallat.

"I think it's super interesting to create this rhythm in the careers of creative guys, allowing them to work on triple-A games and then do something different and then maybe go back,” he said.

"It's also important for those projects not to be suffocated at the beginning with high-level objectives. It's a question of growing talent inside the company and giving them a chance. It allows us to try new things without breaking the balance financially."

Ubisoft Montpellier's Valiant Hearts and Far Cry 3: Blood Dragon were created under similar circumstances.