So-called “first-person philosophical puzzler” The Talos Principle is a sci-fi game heavily influenced by the work of Philip K Dick, says developer Croteam.
“We’re keeping our cards close to our chest on this one, but you could say Philip K Dick’s oeuvre is a close match for our general motif.
“We hope there’s loads here to dig into and piece together if you’re so minded, but equally if you’re just here for the puzzles it won’t get in your way.”
Players will inhabit a robot body in a digital recreation of an ancient world, and explore at the behest of an omnipresent voice in the sky.
According to Croteam, there are more than 120 increasingly difficult puzzles woven in the game, all woven into a metaphysical parable about intelligence and meaning in an inevitably doomed world.
"Deploy sophisticated technology furnished by the creators to unravel each predicament entombed within digital recreations of humanity's ruins," it said.
"Divert drones, disable turrets, and even replicate time to prove your worth beneath an ancient sky."
The roots of the game’s puzzles stretch back to Serious Sam 4, and it all runs on that game’s engine.
“In a funny kind of way, you can see the FPS lineage here in the lengths the guys have gone to find creative alternatives to the red key, red door mechanics of yesteryear,” said Jubert.
“Combine these new ideas with Croteam’s reputation for packing a game full of more secrets than you can shake a chainsaw at and I think you’ve got something pretty special.”
Announced during Sony’s PlayStation press conference at E3 in June, The Talos Principle is scheduled to release on PlayStation 4 later this year.