MachineGames already knows where it would take things should it get the opportunity to develop a Wolfenstein: The New Order sequel.
Speaking with Giant Bomb, creative director Jens Matthies said the team had “a very, very clear idea of what we accomplished with [The New Order], and what we want to accomplish with a sequel”.
“It’s not like it’s one lesson. You learn things constantly, and there’s no switch that you don’t want to keep trying to dial a little higher,” said Matthies.
“I wouldn’t say there was…I wish there was one big lesson. It’s more like 500 smaller ones.
“These projects are so long in terms of development – this was three-and-a-half years for this game – and given how long it takes to make a game these days, this kind of game, and whenever you design in terms of preproduction, what becomes the plan for all of those years, has to be a flawlessly polished diamond,” he added.
“If it isn’t, you end up paying for that further down the line. I think we were able to polish that diamond a lot more than we have ever been able to in the past, but we still have new ideas for how we can polish it even further.”
Despite seeing opportunities for improvement, Matthies said MachineGames is extremely happy about the game that it made.
“It’s very much the game that we set up to do, which is extremely rare,” he said.
“It’s the first time I feel like the game we shipped was the game that we wanted to make.
“While there are a few people that didn’t really get that, in terms of the critical reception, there has been a lot of people that did get it. We’re very happy about that,” he added.
“And, of course, you always pay attention to what people think. Not just the media, but individuals in various places. And see what parts they gravitate to, as opposed to the parts that you gravitate to and so forth.”
We called The New Order “a terrific game that offers even more than the thrill of visiting vicious death upon scores of quasi-robotic Nazi bastards”.