Watch Dogs runs at a resolution 900p on PlayStation 4 and 792p on Xbox One and at 30 frames a second on both, Ubisoft has announced.

According to creative director Jonathan Morin, it’s much more important to deliver an amazing next-gen experience than it is to push a few more pixels onto a screen.

“Resolution is a number, just like framerate is a number,” said Morin.

“All those numbers are valid aspects of making games, but you make choices about the experience you want to deliver.

“In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience,” he added.

“The same goes with resolution. People tend to look at corridor shooters, for example, where there’s a corridor and all the effects are on and it’s unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame. So it becomes magnified in cost.”

The focus since Watch Dogs was delayed was on making sure players can express themselves through hacking without ever being disappointed in how the game responds to them, Morin said.

“That’s important. Resolution has nothing to do with that. That’s why stuff like resolution can scale a bit down so that we never compromise the soul of Watch Dogs.

“From a gameplay standpoint and an experience standpoint, the player is living something brand new.”

According to Ubisoft, Watch Dogs on last-gen consoles is “almost exactly the same” as is it on new-gen, with the biggest difference being density of NPCs.

In addition, PlayStation 3 and Xbox 360 won’t get the game’s Decryption competitive multiplayer mode or the ability to free roam with multiple players.

Watch Dogs is out on May 27 for Xbox 360, PlayStation 3, Xbox One, PlayStation 4, and PC.