Dark Souls II producer Tak Miyazoe has put the delay of the game's PC version down to a desire to deliver a better quality product.
Speaking with GamerHubTV, Miyazoe said, "We apologise for the delay, but we did spend time working on the PC version, making sure that we do attend to higher resolutions, higher framerates, and also keyboard mapping most controls."
The producer added that the PC edition's server-based system meant world events could be possible in the future.
"One of the main reasons why we wanted to re-visit the game server system was for that added level of role-playing in the online world, itself," Miyazoe said. "The Covenants have been improved. The new game servers, based on the beta we had last year, we noticed that there’s a lot of online activity, a lot of players leaving blood messages, a lot of ghosts being seen.
"It obviously adds a new level to the online system itself."
Dark Souls II is out today for PlayStation 3 and Xbox 360. The PC version will arrive on April 25.