“Did we need a generically dark, monochromatic, FPS, kill-the-Nazi-giant-robot game?” he asked yesterday.
“Uh. No. The world did not. I am so tired of stuff like this...”
"I wasn't trying to diss you or your game. I have total respect for anyone making a game,” he said.
“I know how hard it is… And to everyone who pointed out that I didn't know enough about the game to judge, well, you were right. Consider this my mea culpa.”
However, Spector did reiterate his feeling that there was too little variety in modern games.
“Though I was wrong to take out general frustrations on an individual game and on a single team, I'll stand by my overall statement about lack of variety and innovation in mainstream gaming,” he said.
“I was simply expressing, once again, my long-held belief that we make too many shooters, lots of which look, sound and feel like basically the same game dressed up in different clothes.
“I've been saying that for years - it's nothing new. Wolfenstein got in the line of fire, but I've been shooting at this target for a long time.”
He also hit out at those who claimed his comments were motivated by the poor reception endured by Epic Mickey.
“I'm not bitter about the ‘failure’ of the Disney Epic Mickey games - I don't consider them failures,” said Spector.
“They're the two best-selling games I've worked on! And whether you liked either game or not, I liked them.”
Spector added that he was not trying to dictate to anyone.
“I did not and would not say 'don't make' or 'don't play' or 'don't like' any game or game genre. It's not my place, even if it were possible,” he said.
“That being said, I still have opinions - strong ones - and have the right to express them, regardless of my ‘relevance’ or the perceived quality of my recent work.
“You can agree or disagree, of course - no one's forced to act on my opinions! - but last time I checked everyone had a right to express their opinion.”