Progress on Doom 4 was reset in late 2011 after three years of development yielded mediocre results, Bethesda has revealed.

Speaking with Kotaku, Bethesda marketing and public relations VP Pete Hines said that in late 2011 the studio scrapped its prototypes and started from scratch.

“An earlier version of Doom 4 did not exhibit the quality and excitement that id and Bethesda intend to deliver and that Doom fans worldwide expect,” he said.

“As a result, id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise. When we’re ready to talk about the Doom 4 id is making, we will let folks know.”

Development on the game began in 2008 – the same time id Software began work on Rage, which was released in 2011.

A source allegedly connected with the project told Kotaku that the scrapped version of Doom 4 resembled a Call of Duty title.

“There were jokes like, ‘Oh, it’s Call of Doom.’ They referenced it because of the amount it was scripted—there were a lot of scripted set pieces,” they said.

“There was kind of the recognition that in order to be a big shooter these days, you have to have some amount of the big, bombastic movie experience that people get pulled through.“

However, other sources claim that since progress on Doom 4 was rebooted, the project has not been well managed.

“[The story] again became lame and unfit for a late night sci-fi channel, and the team didn't feel a whole lot of ownership and contribution to the project. Cue the exodus of talent leaving ever since,” said another unnamed source.

Doom 4 is now planned for the next-generation consoles, but a release date is unknown.