Dead Island: Riptide won’t be coming to Wii U as a port or engine overhaul would be too costly, says developer Deep Silver.

Speaking with Digital Spy, creative producer Alexander Toplansky said, "One of the opportunities we had for Riptide was to continue the development of the engine, and really improve it and make a lot of refinements."

"The things that are required to bring something to a new platform, you need to either really get to be integrating it deep into the engine, or you've got to [do] a port.

"Neither one of those was a satisfactory outcome for us, so we decided to do what we got platform-wise and just make sure that we can deliver the best experience we can."

At the launch of the Wii U, Nintendo said third-party developers would play a big role in the success of the console, but it seems developer enthusiasm for the machine is flagging.

The recently-announced Saints Row 4 is skipping the Wii U, and so is Army of Two: The Devil's Cartel, BioShock Infinite, Fuse, Metro: Last Light, Remember Me, and Castlevania: Lords of Shadow 2, to name a few.

This year, the Wii U has already missed out on Crysis 3, Dead Space 3, Metal Gear Rising: Revengeance, DmC, Tomb Raider, and more.

The GamePad was to blame for Tomb Raider's absence.

Even games that have made it onto the system such as Mass Effect 3 and Need for Speed: Most Wanted have missed out on subsequent DLC.

Last week, Shigeru Miyamoto said that the Wii U's launch line-up should have been stronger, and the console's 2013 sales have been abysmal.

Dead Island: Riptide will be available on Xbox 360, PS3 and Windows PC from April 26.