Cyberpunk 2077 will run on a third iteration of the REDengine, CD Projekt Red has announced.
The studio claimed that the new engine allows free roaming in immersive worlds with zero loading times, making RPGs comparable to top-shelf shooters both in terms of game world presentation and the epic proportions of events that the player is drawn into.
“If we look at RPGs nowadays we find two approaches, one which emphasises the story but limits the game world and one that builds a vast open-world but hampers and simplifies the story, said CD Projekt RED studio head Adam Badowski.
“With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story.”
The engine features new face and body animation systems, and uses high dynamic range 64-bit rendering that allows a number of cinematic post-processing effects including bokeh depth-of-field, colour grading, and flares from many lights.
The REDengine debuted in the PC version of The Witcher 2, and an improved version, REDengine 2, brought The Witcher 2 to Xbox 360.