Torchlight II designer Max Schaefer has said he’d like to see aspects of Minecraft make their way into the action-RPG genre.

Speaking on Indie Game Radio, Schaefer said that he’d like to see player-created structures introduced into Torchlight II to give the game greater longevity.

“What I’d like to see personally is to get the building and resource aspects of Minecraft and put them into an ARPG, just so it’s a little more than just wandering from one monster to the next and hitting them,” he said.

“Your character has permanence, but you don’t have anything like property or anything that you’ve built right now in our game that lead to any sense of permanence. So I’d like to explore that a little bit.”

Schaefer made it clear these were just his ideas and not indicative of anything Runic was working on.

“I think everyone at our office has lots of ideas and if you talked to all thirty of us you’d get thirty different visions, which is cool. We’re a long way from exhausting the possibilities [of the ARPG genre],” he said.