Crysis 3 will feature the option to switch on effects that will push player’s PCs to their limits, says Crytek director of business development Carl Jones.
Crysis 2 featured a massive amount of optimisation due to its target platforms, said Jones.
“We didn't dumb the game down...actually what we did was take those high end features and optimise them so they'd run on a console.”
“Now we're back into the phase where we can add more stuff in. So for the high end PC it really is going to be a benchmarking-setting game. There is no other game that is going to be pushing hardware as hard early next year."
Despite this, Crysis 3 would still run on computers that ran its predecessor—just not at the highest settings, Jones added.
Crysis 3 was a good advertisement for the CryEngine, which continued to attract new developers— including those for the Wii U, he said.
"The engine is working on Wii U. There are a couple of licenses and one very, very big project using CryEngine on Wii U."
Jones said the unnamed game was a "very different style".
“We're very excited with the partner we're working with there and what they're going to do on Wii U."
However, Crysis 3 would not be coming to the Wii U because the timing of that console's release didn’t work for the studio, he said.
Crysis 3 will be released on Windows PC, PS3, and Xbox 360 next year.