Although Major League Gaming needs to embrace the Korean e-sports scene, it also wants to find a way to avoid all-Korean line-ups in later stages of tournaments, says its CEO.

“One of the big things from the [Korean eSports Association] partnership that’s a focus from both sides is that it’s not very exciting if the Koreans are just light years ahead of everybody,” said MLG’s Sundance DiGiovanni.

“Now KeSPA doesn’t want to lose necessarily, but they don’t want to see the rest of the world lose interest because there are no foreign players making moves.”

MLG was working with the Korean eSports Association to find ways to regionalise competitions so local favourites were more relevant, he said.

Part of the problem was the current double elimination bracket system.

“My number one complaint is that as the event goes on, there are so many people that are knocked out, nearly all of those being the fan favourites from the different regions,” said DiGiovanni.

“The North American, European players struggle to get past a certain point. Ilyes ‘Stephano’ Satouri, Chris ‘Huk’ Loranger, and a few others are exceptions to that, but it can’t just be a rotisserie of Korean players being showcased every time out.

“That’s a knock against not the format necessarily, but the structure of the year.”

The organisations were working to change the bracket structure and also the way competitions were run so there was more opportunity for North American players and North American teams, said DiGiovanni.

“Now what we need to do is look at our own scene. I want to try to examine ways to work with the other organisations out there, to globally create a structure where you have access to meaningful competition in your region,” he said.

MLG’s most recent event, the StarCraft 2 Summer Arena, was won by Korean player Taeja.