An Aussie moon rises in Borderlands: The Pre-SequelINTERVIEW We chat with the creative director.
|
PC, 360, PS3
|
11 | ||
Stables in Warlords of Draenor – an interview with Cory StocktonINTERVIEW A Garrison deep-dive.
|
PC
RPG: MMO
|
3 | ||
How Sledgehammer is reshaping Call of Duty – Part 1: StoryFEATURE Advancing warfare.
|
PC, 360, XO, PS3, PS4
Action: First-Person
|
8 | ||
World of Warcraft: Then, Now, NextINTERVIEW A chat with game director Tom Chilton.
|
PC
RPG: MMO
|
20 | ||
Meet Hutama, leader of Polystralia in Civilization: Beyond EarthINTERVIEW An interview with the lead designers.
|
PC, Mac
Strategy: Turn Based
|
8 | ||
Craglorn: expanding the world of TamrielINTERVIEW Elder Scrolls Online creative director speaks.
|
PC, XO, PS4
RPG: MMO
|
1 | ||
Our house, our castle: Firefly on Stronghold Crusader IIINTERVIEW The sequel 12 years in the making.
|
PC
|
1 | ||
The Elder Scrolls Online: All of the people, all of the timeOPINION Our first post-release impressions.
|
PC, XO, PS4
RPG: MMO
|
29 | ||
Hacking for fun and profitINTERVIEW With Watch Dogs lead designer Danny Belanger.
|
PC, 360, XO, PS3, PS4, WiiU
Action: Third-Person
|
|||
BioWare raises the stakes in Dragon Age: InquisitionINTERVIEW We speak with producer Cameron Lee.
|
PC, 360, XO, PS3, PS4
RPG: Action
|
6 | ||
Adventure on the cards: Naxxramas falls upon HearthstoneINTERVIEW Blizzard kicks it up to Tier 3.
|
PC, Mac, iOS, Android
|
1 | ||
A league of its own: behind the scenes on Blizzard's MOBAINTERVIEW We speak with Heroes of the Storm director Dustin Browder.
|
PC
|
31 | ||
Dealing with Death — Diablo III: Reaper of Souls' Paul WarzechaFEATURE We speak with the lead character artist.
|
PC, PS4
|
|||
Clearing the decks: Hearthstone's Eric Dodds and Ben ThompsonFEATURE Nexus Hold 'Em.
|
PC, Mac, iOS
|
18 | ||
Gameplanet Players' Choice Game of the Year Awards 2013FEATURE Plus: Find out if you won an Xbox One!
|
PC, 360, PS3, PS4, WiiU
|
43 | ||
Anatomy of a Blizzard cinematicFEATURE Nick Carpenter on that Heroes of the Storm trailer.
|
PC
|
|||
Bill Borman on Kiwi car combat Kickstarter ScrapsFEATURE Your horrible design decisions, brought to life.
|
PC
|
|||
Lead designer James Mouat on Need for Speed RivalsINTERVIEW Gearing up.
|
PC, 360, XO, PS3, PS4
|
1 | ||
Battlefield 4: This could be our yearINTERVIEW We talk to DICE's Daniel Matros.
|
PC, 360, XO, PS3, PS4
Action: First-Person
|
4 | ||
Gameplanet reader's winning weapon design features in latest Metro: Last Light DLCFEATURE Realising the Multi-Barreled Bicycle Shotgun.
|
PC, 360, PS3
Action: First-Person
|
29 | ||
House of Cards: Blizzard on Hearthstone's beta and balanceINTERVIEW A cardboard empire in virtual space.
|
PC, Mac, iOS
|
3 | ||
COD: Ghosts multiplayer adds female soldiers, destructionNEWS Also Squad systems and modes.
|
PC, 360, XO, PS3, PS4, WiiU
Action: First-Person
|
55 | ||
The Fickle Public: American McGee on OZombie's Kickstarter mistakesINTERVIEW Through the looking-glass.
|
PC
|
7 | ||
Battlefield 4: nurturing the core experienceINTERVIEW We talk to DICE's Patrick Bach.
|
PC, 360, XO, PS3, PS4
Action: First-Person
|
128 | ||
E3: Media event live stream scheduleFEATURE Watch the Xbox and PlayStation events here live.
|
PC, XO, PS4
|
82 | ||
Armoured offensive: how Wargaming.net will inherit the earthFEATURE World of Tanks prepares invasion.
|
PC
Action
|
26 | ||
First contact: a debriefing on XCOM shooter The BureauFEATURE Probing 2K Marin.
|
PC, 360, PS3
Action: Third-Person
|
|||
The making of a psycho: meet Krieg, Borderlands 2’s newest characterFEATURE Empty the rage.
|
PC, 360, PS3
Action: First-Person
|
|||
Art of the Swarm: Luke Mancini on designing the zergFEATURE Artist talks through his work.
|
PC
Strategy: Real Time
|
|||
Developer defends Dead Space 3 microtransactionsINTERVIEW A large audience from a mobile background.
|
PC, 360, PS3
Action: Third-Person
|
26 |