Q: How did Destructive Creations come together?
Przemysław Szczepaniak: Most of our team worked in The Farm 51 [Painkiller: Hell & Damnation] studio in the past. After a while, together with Jarosław Zieliński (our founder), we decided to start our own gaming studio and produce our own games on our own rules. From that moment – which was a year ago – we were formed as Destructive Creations, and we started the development of Hatred.
Q: What games are among your favourites?
Przemysław Szczepaniak: We are fans of different types of games. We enjoy RPGs such as a classic Fallout series, Baldur's Gate, hack ’n’ slash Diablo and Pillars of Eternity. We also enjoy shooters – old Doom series, Quake, Half-life or CoD 2, strategies like StarCraft: Brood War, Medieval 2: Total War, Warhammer 40,000: Dawn of War - Soulstorm, and MMOs like Eve Online, World of Tanks, War Thunder.
Q: Where did the idea for Hatred come from?
Przemysław Szczepaniak: The game idea came from Jarosław Zieliński. He is a huge fan of the first Postal game, and he always wanted to make something similar but more serious, dark, and creepy. He’s been working on a prototype practically alone at the beginning. After a while he decided to make it more serious with a better engine and proper graphics, and here we are, making Hatred for a year now.
Q: Hatred has gotten a lot of press. How have pre-orders been so far?
Przemysław Szczepaniak: We are happy with pre-orders, especially that we did them on our own website, without any support of other online stores or advertising.
Q: What are you hoping to achieve with the game?
Przemysław Szczepaniak: Success, just like any young development studio out there. It will be also a great thing to actually finish the game and release it despite the bad press, criticism, and many weird things that happened during the game development. And most of all it will be a cool thing to see that many players who waited so long will be finally able to play Hatred and enjoy it.
Q: Why does the shooter in Hatred hate humanity so much?
Przemysław Szczepaniak: That’s the question we want to leave the players to figure out by themselves. It will not be explained in the game.
Q: What do those critical of the game not understand about it?
Przemysław Szczepaniak: Purity and honesty. Hatred is no different from any other violent game you’ve played, it just has reversed game theme, where you play as a bad guy and that’s it. No strings attached, no justification – just you, virtual gun, virtual targets, and tons of fun.
Q: What should gamers expect from the game?
Przemysław Szczepaniak: Dynamic gameplay, demanding tactical combat, destruction of almost any in-game elements, great physics, and a dark atmosphere.
Q: Do you expect Hatred to be censored anywhere?
Przemysław Szczepaniak: It will probably be censored in Germany and Australia. Not sure about more countries. We will see what happens after the release.
Q: What are your opinions of censorship in general?
Przemysław Szczepaniak: We are against censorship and limiting freedom of creativity in gaming, art, music, etc. Artists and developers make great things for other people and everyone has a right to choose what they like to watch, play, or listen to.
Q: Do the staff of Destructive Creations share political beliefs? If so, what are they?
Przemysław Szczepaniak: No, each of us has his own political beliefs. So, it's rather hard to tell a general ones.
Q: Is Hatred making a statement of any kind?
Przemysław Szczepaniak: Yes, it's a middle finger to anyone who opposes creative freedom.
Note: We emailed Destructive Creations back with a few more questions about censorship, extreme entertainment, and the creative process, but two weeks have passed since then, so it looks like the developers want the game to speak for itself (or they are too busy to respond, which is understandable). We'll have our review of Hatred up next week.