UPDATE: Following a change to the pledges to include a fully downloadable copy of the game when it's released, Christian Allen's Takedown has achieved its goal of US$200,000 in backing.
ORIGINAL: Proving that Kickstarter isn’t the miracle cure for all developers’ publisher-related ailments, Christian Allen has discontinued his “Crowdsourced Hardcore Tactical Shooter” and relaunched it as “Takedown”.
Allen, best known for his work on Halo: Reach and Ghost Recon Advanced Warfighter, began a Kickstarter campaign to fund the initial development of a tactical, squad-based first-person shooter.
“In recent years, shooters have become homogenised,” lamented the Halo: Reach developer.
“There used to be a wide range of different games to choose, from run-and-gun action titles to slow-paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model of big set pieces, regenerating health, linear levels, and 'cinematic experiences',” stated Allen.
“The realistic tactical shooters with in-depth planning have almost entirely disappeared in recent years,” continued Allen, before claiming his game would be a ‘thinking person’s shooter’.
However, with seven days to go before the project’s Kickstarter initiative concluded, Allen had only secured $70,000 of his targeted $200,000.
Dissecting the initiative’s shortcomings on Kotaku, Allen noted that while his CV is impressive, he doesn’t have the kind of widely recognised personal brand that both Tim Schafer and Brian Fargo have successfully leveraged to fund their respective projects.
Allen also conceded that his initial pitch was too vague, and his taster video was too boring.
Since then, Allen has relaunched the Kickstarter initiative as “Takedown”, and more accurately describes the game’s goals.
However, Allen only seeks $200,000 to build an Alpha version of the game in order to create a product that can be shown to more traditional investors. As such, those pledging to the project will not receive a tangible benefit - for example, a copy of the final game - as it the case with Schafer and Fargo’s offerings.
“Based on the pledge level, community members will influence different features and content in the game, as well as being able to submit content for inclusion in the game.”
“Private investors are lined up, but unsure of the market for an old-school tac shooter. A successful Kickstarter campaign will convince them that this is a viable market.
“Along with their investment, pre-sales of the game (a $15 Kickstarter pledge is a significant discount on the final game price) will also contribute to completion of the project. Kickstarters will have access to a closed Alpha.”
At the time of writing, Allen has secured US$101,162 from 2,871 backers. He has four days to secure the remaining $98,000 and change.