Gabe Newell has said that Valve’s strategy is to keep games in development longer before revealing them to the public.
The managing director of Valve told Penny-Arcade that fan impatience with the protracted development of Half-Life and Half-Life 2 caused it to rethink its announcements.
“Part of the reason that we backed off talking so much about what was happening in the future is that when we've done that in the past, you know, with Half-Life 1 it was a year after we originally said it would be, Half-Life 2 basically if you go and read the forum posts apparently took us 50 or 60 years to get done, so we're trying to be careful not to get people too excited and then have to go and disappoint them.”
“So we're sort of reacting in the other direction and saying, 'okay, well let's have things a little more baked before we start getting people all excited about it.'”
Recently, 20,000 gamers formed a community group on Valve's digital platform, Steam, calling for more communication from the developer regarding the future of the Half-Life series.
“We're acutely aware of how much we annoy our fans and it's pretty frustrating to us when we put them into that situation,” said Newell. “We try to go as fast as we can and we try to pick the things that we think are going to be most valuable to our customers and if there's some magic way we can get more work done in a day then we'd love to hear about it.”
“But we recognize that it's been a long time whereas we have so many games that people really love - Counter-Strike, Half-Life, Portal, Left 4 Dead, not a whole lot of Ricochet enthusiasts out there, and at the same time we want to be making sure that those games and those stories and those characters are moving forward while also making sure that we don't just get into terminal sequelitis.”
Valve has announced that it is currently working on Counter-Strike: Global Offensive and DOTA 2.