Here’s a roundup of today’s news found elsewhere on the internet:

EA: Warhammer Online is "profitable" (eurogamer) - Massively multiplayer online role-playing game Warhammer Online: Age of Reckoning makes money and is here to stay, developer BioWare Mythic has insisted.

"Tens of thousands of players" join the game every month as part of the Endless Trial promotion that allows players to play for free, EA said.

StarCraft II accounts being stolen (eurogamer) - StarCraft II fans beware: there are fraudsters pretending to be Blizzard that want to steal your account.

One specific scam creates a phony log-in screen and directs you there from a step-by-step CD-key activation procedure in the email. Any usernames or passwords submitted will fall straight into the delicate-yet-dastardly hands of the scammers.

Uncharted movie loses potential director, takes a tumble out of 2011 (vg247) - “Spanking the Monkey” and “Flirting with Disaster” director David. O. Russell was in talks to man the chair on Uncharted, but couldn’t reach an agreement with the producers, according to sources that spoke with LA Times.

The end result? Uncharted’s back in videogame movie purgatory.

EA: We don’t want to disturb Battlefield 3 devs with “marketing and PR” (vg247) - EA’s refused to confirm to VG247 if Battlefield 3 will be revealed at gamescom this month, saying it wants to give developer DICE more time to “craft the game” without marketing and PR.

South Korean Game Rips Off Portal (Kotaku) - Upcoming online game Gate has players create portals, here called "gates", to warp themselves to different areas in the game world. Hrm, that sounds familiar!

Japanese Fallout: New Vegas ad pokes fun at JRPGs (Joystiq) - In a fairly cheeky Japanese advertisement for its upcoming open-world action-RPG, Fallout: New Vegas, Bethesda Softworks assembled a group of mock protesters who have some mock concerns with a few JRPG tropes. Andriasang provided translations to some of their crudely-fashioned signs, which display such complaints as "when did games become something that you watch," "what's the point of playing again if there's no change to the story," and "I think it would be nice if the main character had a mission aside from just wiping out evil."