Here’s a roundup of today’s news found elsewhere on the internet:
The Witcher 2 bewitching PCs in Spring 2011 (Joystiq) - Hidden in Atari's fiscal 2009 financial report, there was a tiny but informative nugget on CD Projekt's The Witcher 2. According to the report, the action RPG is "planned" to land on PC in "Spring 2011." The report included no further details, though Atari's fiscal 2010 ends on March 31, so expect the game sometime before then. Also, no mention was made of a console release, though CD Projekt stressed earlier this week that it still plans to bring the game to consoles.
Duke Nukem: Manhattan Project confirmed for XBLA (Joystiq) - After being outed by a handful of ratings organizations, Duke Nukem: Manhattan Project has finally been confirmed for release on Xbox Live Arcade. A listing for the game recently appeared on the official Xbox website, bringing with it no pricing or release date details -- though it does confirm that it falls under the "Action" genre. Oh, thank goodness. We were afraid it might have become a casual puzzler during its transition to consoles.
We've contacted Microsoft to see if anyone can fill in the blanks in regards to the game's price and due date. We're betting it launches sometime in August, which would be appropriate, since we all know August is Stripper and Rocket Launcher Appreciation Month.
Blizzard weighs in on DRM, calls it a “losing battle” (vg247) - If we didn’t know any better, we’d say the gaming industry never learned the alphabet, because it always puts the letters “PC” and “DRM” right next to each other. Oddly enough, however, Blizzard – PC dev extraordinare – has never really dropped its two cents on the subject.
“If you start talking about DRM and different technologies to try to manage it, it’s really a losing battle for us, because the community is always so much larger, and the number of people out there that want to try to counteract that technology, whether it’s because they want to pirate the game or just because it’s a curiosity for them, is much larger than our development teams,” Blizzard co-founder Frank Pearce told VideoGamer.
“We need our development teams focused on content and cool features, not anti-piracy technology.”
So, how do we have our cake and stop pirates from eating it too? Blizzard’s solution: the community.
“If we’ve done our job right and implemented Battle.net in a great way people will want to be connected while they’re playing the single player campaign so they can stay connected to their friends on Battle.net and earn the achievements on Battle.net,” Pearce explained.
“The best approach from our perspective is to make sure that you’ve got a full-featured platform that people want to play on, where their friends are, where the community is.”
Of course, there’s also the glass half-empty side of the story, wherein Blizzard sacrificed StarCraft II’s LAN functionality in order to keep pirates at bay.
We can’t blame Blizzard, though. If we’d been polishing a game to absolute perfection since 2003, we’d probably knife someone if they so much as stole a glance at a Bittorrent file of our game – let alone actually obliged their sticky fingers.
Slegdehammer hiring for “Call of Duty first-person shooter” (vg247) - When we think of action-adventure games, we generally see them as third-person affairs.
Apparently, Slegdehammer Games doesn’t share our viewpoint on viewpoints.
Sledgehammer recently posted a series of job listings over at Gamasutra, all of which included this snippet:
“We are actively recruiting top talent for our Call of Duty First Person Shooter development team. If you have a desire to work on the most successful FPS franchise in the history of video games, apply online. We’re always looking for great people.”
Aside from the series spreading its wings and moving into the action-adventure genre, little is known about what form Sledgehammer’s Call of Duty will take when it emerges from its development cocoon. Apparently, however, the game will be an “innovative take that will further broaden the audience for Call of Duty.”
Meaning, of course, that it will probably be playable on trees for people in indigenous island tribes, seeing as that’s the only way Call of Duty’s audience could get any broader.
Gearbox trademarks “Z-Day” for use with videogames and movies (vg247) - With three mysterious unannounced projects in the works, it’s pretty obvious that Borderlands developer Gearbox likes to keep secrets.
The US Patent and Trademark Office, however, does not.
Siliconera sends word that Gearbox recently lifted its proverbial leg over “Z-Day.” Unsurprisingly, the trademark involves videogames. However, action-adventure films were also mentioned, meaning that Gearbox probably has big plans for this one.
So, what is a “Z-Day”? Well, no one outside of Gearbox’s impregnable (without an appointment) walls really knows. Popular speculation says “zombies,” who seem like they’d be right at home on a resume that already includes Borderlands DLC The Zombie Island of Dr. Ned.
Expect more when Gearbox is good and ready – and not a moment sooner.