Electronic Arts' Skate video game will ship to retail stores on September 20th for the Xbox 360. The PlayStation 3 version will ship on October 11th.

For players eager to get their hands on the game pre-launch, EA will release a Skate demo on Xbox Live Marketplace on August 15 so players can experience first-hand the title’s new gameplay style – a new way of playing skateboarding games that it says will invigorate the genre.

The demo features tutorials and gameplay challenges in San Vanelona’s community skatepark to introduce gamers to the new 'Flickit' controls. The demo also includes the skate.reel feature where gamers can capture video footage of their skate session at any time during the demo and share the footage online at skate.ea.com for other players to view, rate and comment upon.

In the game, everything you do works towards getting you coverage in two of skateboarding's premiere magazines - Thrasher and The Skateboard Mag. Coverage also means sponsors, product, money and fame. Become a legend by getting the covers and you'll earn a coveted invitation to skate in the X Games – the world’s top skateboarding competition. You’ll be able to throw down on the street course and go huge in the Skateboard Big Air event, innovated and dominated by two time gold medalist Danny Way.

Flickit controls take advantage of the dual thumbsticks and the ability to sculpt tricks that define your own style. Skate is developed by EA Black Box in Vancouver, British Columbia and is yet to be rated.