The developer team of Speedball 2 has reacted to feedback from the community and media, adding a passing system with automatic detection of team members in reach.

With the touch of a button, Speedball 2 gives players immediate information about two alternative passing opportunities. Close and more distant players are marked by differently highlighted circles surrounding the respective team members. Subsequently players are able to pass the steel ball to one of the possible alternatives. While the ball is still travelling through the air, players instantly take control over the character that receives it and continue their rush towards the opponent’s goal. One-twos and advanced tactical moves involving multiple outfield players can easily be realised with the implemented passing system. Threatened by tough tackles, the receiving player is also able to bump the ball back to avoid losing possession.

The passing function diverges from the original gameplay of the computer games classic. Retro-fans and purists are nonetheless able to switch off the auto-aiming and play Speedball 2 with eight-directional shots like the original from the early 1990s. During the forthcoming closed beta test, Bitmap Brothers 'Frogster' and 'Kylotonn' will gather further feedback from assorted members of the community, "so that Speedball 2 will become the tremendous blockbuster all fans expect".

For more informatio, visit peedball2.com.