Sony Computer Entertainment have released details on its European PlayStation 2 software launch line up overnight, revealing that no fewer than 33 titles will be available for the format for the European launch on November 24th. New Zealand PlayStation 2 gamers can expect to see a very similar line up of games for our launch on November 30th.

Here is the list of games that we can expect to be available for the New Zealand launch:

AquaAqua-Wetrix 2., developed by Zed 2, published by SCI
Disney's Dinosaur developed by Ubisoft
Dynasty Warriors, developed by Koei, published by Midas
Eternal Ring, developed by From Software, published by Crave
Evergrace, developed by From Software, published by Crave
F1 World Grand Prix developed by Konami
F1 World Racing Championship developed by Ubisoft
Fantavision, developed by SCEI, published by SCEE
FIFA 2001, developed by Electronic Arts
Gradius 3 and 4 developed by Konami
ISS, developed by Konami
Kessen, developed by Koei, published by Electronic Arts
Madden NFL 2001 developed by Electronic Arts
Midnight Club, developed by Angel Studios, published by Take 2
NHL 2001, developed by Electronic Arts
Pro RC Revenge, developed by Acclaim
Rayman Revolution developed by Ubisoft
Ready 2 Rumble Boxing: Round 2, developed by Midway
Ridge Racer V developed by NAMCO, published by SCEE
Silent Scope 2 developed by Konami
SSX Snowboard Supercross, developed by Electronic Arts
Super Bust A Move, developed by Taito, published by Acclaim
Swing Away Golf, developed by T&E Software, published by EA
Smugglers Run, developed by Angel Studios, published by Take 2
Summoner, developed by Volition, published by THQ
Tekken Tag Tournament, developed by NAMCO, published by SCEE
Timesplitters, developed by Free Radical Design, published by Eidos
Type S developed by Electronic Arts
Theme Park World developed by Electronic Arts
Top Gear Daredevil developed by Kemco
Track and Field developed by Konami
Wild Wild Racing developed by Rage Games
X Squad developed by EA, published by Electronic Arts

It is expected another 13 further titles will be released in December including the following key titles:

Cool Pool, developed by Ornith, published by Take 2
Dead or Alive 2: Hardcore, developed by Tecmo, published by SCEE
F1 Championship Season 2000, developed by Electronic Arts
H30 Surfing, developed by Team 17, published by Take2
NBA 2001, developed by Electronic Arts
Orphen, developed by Kadokawa Shoten, published by Activision
Streetfighter EX3, developed by Arika, published by Capcom
Stunt GP, developed by Team 17, published by Titus Interactive

Sony claims 90 titles will be available on the PAL format by the end of March 2001, which is the largest library at launch there has been on any platform. Some 50 titles are expected to be released between January 2001 and March 2001 and include:

Donald Duck Quack Quack Attack developed by Ubisoft
Dark Cloud, developed by SCEI, published by SCEE
Starwars:Starfighter developed, published by LucasArts
Knockout Kings 2001 developed, published by Electronic Arts
Herdy Gerdy developed by Core Design, published by Eidos
Eden developed by Core Design, published by Eidos
The Bouncer developed by Squaresoft
The World is Not Enough developed by Electronic Arts
Unreal Tournament developed by Epic, published by Infogrames
Wipeout Fusion developed by SCEE
Gran Turismo 3 developed by Polyphony Digital, published by SCEE
Formula 1 2001, developed, published by SCEE
Moto GP, developed by NAMCO, published by SCEE

"Our software line up demonstrates just how far studios from Europe, North America and Japan have been able to push the system in what has been a relatively short development time. During the next few monthsconsumers will see even more show-case, ground-breaking PlayStation 2 titles, as developers build on their expertise, whilst striving to add innovative new features, immersive gameplay elements and compelling storylines to all future releases.

We are very pleased that the development and publishing community has given such overwhelming support to the PAL markets. To have 90 titles in the space of 4 months demonstrates the smooth transition that developers have made in creating software titles and the enormous popularity that PlayStation 2 has engendered amongst the Industry as a whole.'' commented SCEE president Chris Deering.