Grinding Gear Games made a slew of announcements over the weekend at the developer's first ExileCon, including the reveal of Path of Exile 2.

The sequel will feature a seven-act campaign, new skill gem system, ascendancy classes, and shapeshifting.

PoE2 will allow the studio to implement changes to both gameplay and systems, including a physics based lighting system.

"Over the years there have been many changes that we would have loved to make to Path of Exile but couldn't, because they would break existing characters," said Grinding Gear. "Path of Exile 2 is an opportunity to make all of these changes in one large update."

Whether the sequel will run from its own client remains unclear, however Grinding Gear has confirmed that at the end of the game's campaign, both titles will share endgame content.

For those that have dropped some serious coin in microtransactions, that means all purchases will transition across to Path of Exile 2 when the game releases – a serious win for the community, and a great show of good faith from the developer.

That being said, players that choose to level through one campaign will not be able to party up with players in the other campaign – that option will only be available upon reaching the endgame content.

Grinding Gear confirmed it will still release expansions every three-months for PoE 1, and that all of this content will be available in the sequel upon release.

The release is still some time away it would seem, while no date has been specified, Grinding Gear are aiming for a beta in late 2020.

Grinding Gear founder Chris Wilson also speculated in an interview with Gamespot that it's likely PoE 2 will come to PlayStation 5 and the next-gen Xbox – but that a Switch version isn't on the cards.

If that wasn't enough, Grinding Gear revealed Path of Exile will be coming to mobile, while making sure to poke fun at Diablo Immortal's announcement controversy.

The developer wasn't pulling any punches as it detailed a lot of the distaste felt towards the mobile platform.

Hoping to buck those issues, the game is being developed in-house and will not feature any pay-to-win mechanics.

The project was described as "experimental" from the get-go, leading many to question whether the title will actually see a release.

I'd certainly like to release it--but if it's bad, we won't bother," Wilson told GameSpot. "It's looking good, so I'm expecting a release."