Sony today confirmed what many of us had suspected – yes, its next-gen console will be called the PlayStation 5, and yes, it will launch in the Christmas period of 2020.

In a post on The PlayStation Blog, Sony Interactive Entertainment CEO Jim Ryan spoke briefly about the upcoming console, specifically about some new features coming to the controller.

"One of our goals with the next generation is to deepen the feeling of immersion when you play games," said Ryan, "and we had the opportunity with our new controller to reimagine how the sense of touch can add to that immersion."

As such, the PS5 controller will replace the rumble technology used in previous generations with haptic feedback.

"With haptics, you truly feel a broader range of feedback, so crashing into a wall in a race car feels much different than making a tackle on the football field," Ryan noted. "You can even get a sense for a variety of textures when running through fields of grass or plodding through mud."

The other change coming to the PlayStation 5 controller is the inclusion of adaptive triggers, allowing developers to program the resistance experienced by players when squeezing the trigger.

Meanwhile, the console's chief architect Mark Cerny spoke with Wired to address some of the questions raised after the reveal back in April.

“There is ray-tracing acceleration in the GPU hardware,” Cerny clarified, while also noting that the shift to SSD storage would change the way in which games could be installed.

An example given was the option to only install a game's multiplayer element, or install the full game then delete the campaign once a player was finished with it.

Given the massive install sizes and the cost of solid state drives, this is welcome news, although doesn't entirely address the growing storage requirements of modern games.