When rumours of [The Witcher 3 coming to the Nintendo Switch started making the rounds, many, myself included thought it was nigh impossible that it would turn out true. CD Projekt surprised all of us by confirming the news last week during E3.
The announcement came via a short trailer, which left many wondering exactly how such a massive game would make the transition to the Nintendo Switch hardware and what concessions would have to be made to ensure a framerate beyond single digits.
Speaking to VGC, UI coordinator Alvin Liu stated that despite the hardware trade-offs, the studio is "really happy with how Witcher 3 is playing on Switch."
When it came to bringing [The Witcher 3 to the Switch, CD Projekt Red passed development duties to Saber Interactive as the two studios worked together "in close cooperation".
CDPR confirmed that the game would run at 540p in handheld mode and 720p docked, while also utilizing a dynamic resolution. In terms of graphical changes, Liu stated "right now there's a bit less foliage and some of the draw distances are lower… but it still looks amazing."
When it comes to content, [The Witcher 3 was an already massive game without the inclusion of its superb DLCs, and Switch users will have all of it to look forward to. Somehow, the studio has kept the Switch port content-complete. Liu went on to say "we're not really cutting anything. The biggest changes that we made involve the user interface and how you interact is a bit different on the Switch compared to other versions."
While there's no denying that the Switch version will be the least graphically impressive way to play, just having the chance to play through the game again on the go has me eagerly awaiting its release.