The studio behind an upcoming Warhammer 40,000 action RPG says it was joking about making its staff work 90 hour weeks to make up for the game’s delayed release.

This morning, Hungarian studio NeocoreGames announced on Steam and its own forums that Warhammer 40,000: Inquisitor – Martyr would be leaving Early Access a bit more than three weeks later than expected.

Technical issues on the game's console versions mean the game will launch on all platforms on June 5 rather than May 11.

"Again, sorry for this as we kindly ask for your further patience and hopefully it won't be a deal breaker for any of you," wrote producer Zoltán Pozsonyi.

"In return, we promise we'll push this extra three weeks in 90+ hours per week so it'll be very-very useful for Martyr."

Players commenting on Steam, Neocore’s forums and Twitter didn’t seem phased by the delay, but weren’t happy about the 90 hour weeks its developers were apparently facing.

Several commenters pleaded with Neocore to treat its staff better, and some said they would boycott the game if 90 hour workweeks were enforced.

In response, Pozsonyi said the “90 hours” statement was a joke, and changed the wording to “we’ll push this three weeks hard so it’ll be very-very useful for Martyr”.

“We won't do 90 hour weeks – it was meant as a joke, and I have removed it from the original post already,” wrote NeocoreGames’ Csikós Mátyás on Steam and Twitter.

“The wording was off and misleading - we are treated more than well at NeocoreGames.”

Neocore head of publishing Linda Bozoradi called the statement it an “unfortunate joke”.

“We at Neocore all consider Inquisitor as our own love project and it’s true that we’re working hard on it but we gladly make it for a great result,” she added.

“I kindly ask you not to judge the company and the game on one unfortunate statement.”